The graphics are very pixelated except from the final boss, but it’s not too jarring and almost every level looks different. The music is pretty good. I liked how it will sometimes change to fit the narrative, like when you fall in the sewers near the beginning. You don’t see this very often. The controls feel a bit slippery, though it doesn’t get too annoying or unfair. Apparently, you can get a spade in every level by completing it without dying, as well as a heart for not killing any enemies (unless they have a crossed out heart on them) but this is never explained. It’s not that hard to figure out, but since you went through the trouble of adding these features and an extra scene at the end for getting everything, you might as well make it clear to players.
So far it looks good but the gameplay needs improvement. After landing, the character seems to be unable to jump again or shoot until the landing animation is over which can get very annoying. I found it easier to just let him get hit and use the invincibility time to finish off the enemies until they drop a shot upgrade, which can destroy enemy projectiles. Enemies will often drop parts that can be thrown but they hardly do more damage than your regular attack and they can’t hit projectiles. Bigger levels tend to lag a lot.
That’s one weird game…
Good music and graphics, gameplay is quite original. The later levels were a bit repetitive but the game isn’t long enough to get boring. The last battle looked good and different from the previous ones but it was skipped after I lost a couple of times and gave me the impression I got the bad ending. I had to look at past reviews to figure out that it doesn’t matter whether I win or lose.
The programmer had to make the message of the victory after the final battle,
but he programmed the game for very long.
So I had to ignore similar shortcomings
Thanks for the comments)
I can’t really find many flaws in this.
The graphics are definitely the highlight of this game, pixelated but still detailed and every screen looks different. There is a hint of a story but most of what's happening seems random. The music is okay, with different tracks for every area. The gameplay is simple, with a few puzzles, not exactly challenging but it is enjoyable. If I had to pick my favourite feature, it would be the giant animated creatures.
We hope to add many more giant creatures for the next build. They work so nicely with the scale of the environments. Thanks for playing!
Playable, but boring.
The graphics are passable, there is no sound, no story, simple and repetitive gameplay. Keeping both characters close practically makes you invincible. Do you really expect anyone to get 1000 points?
A simple run'n gun game, with various upgrades and enemies.
The artifacts and trophies were a nice addition. Falling into a pit will never kill the character instantly, instead I had to wait to slowly lose every heart. The music is what I would expect from this type of game. I ran into a glitch that wouldn't let me progress after beating the boss (which takes a while and is almost impossible without the double jump powerup by the way). Either way, since the game has no story, I doubt it has a conclusion.
Final rating: 3
Too long and boring for a joke game.
I just have to click and nothing new really happens. It would probably take more time to complete the game than it took you to make it.
It was fun for an unfinished game.
The graphics are good and it's playable, but that's about it. There is no sound and having to refresh the page every time I died was annoying. The short length of the game makes up for most of its problems though and I liked the variety in enemy creatures.
It looks promising, but also very glitchy.
Good story and graphics, the sound was okay too.
There is no in-game tutorial except for the training mode, which is actually just a few pages of instructions. If you are going to introduce a bunch of unconventional controls, it's better to do it through gameplay instead of forcing players to spend a couple of minutes reading just so they can understand what is going on. And even after reading the instructions I still had trouble figuring out how things work, something that may or may not be due to glitches.
In some screens, you press space to progress and enter to go back and in others you have to do the opposite. The projectiles you fire follow you left and right instead of flying straight and if you fire again, they will disappear and respawn in front of you. When an enemy is hit the screen turns white, this can get very annoying. The level codes don't seem to work or at least the first one. The first boss was fun after I got used to the controls but I gave up on the second one, it can only be damaged by missiles and the amount you get from the shop is only enough to take out about 1/4 of its health. Even then, I decided to grind a little on the first level and give it another try so I chose 'new game' and it sent me to the second level again. I also found out there is no way to abort a mission without taking a lot of damage first or just reloading the game.
It's an interesting game, but it isn't worth going through all the glitches. It is difficult, but mostly due to hard to navigate menus and generally bad execution rather than challenging levels.
I am able to answer a majority of those questions for you.
Didn't think to do an In-Game tutorial that shows you what to do because I thought the player would want to figure this out on their on.
Once I install an In-Game tutorial the Second boss will seem not so hard. Well, not that hard in general. Yeah, the Missile thingy can easily be fixed.
After hitting New Game you when back to the Second Level huh? That's not suppose to happen. That can easily be fixed as well.
Hmmmm....I guess the flashing white light can be for bosses only and I'll change the Enemies explosion to just a normal one.
Yeah, to "Abort the Mission" you have to take damage. That was thrown in to give you that "Oh crap, I have to abort" type of feeling.
Well, thanks for the actual feedback that was helpful. Now if you excuse me I have to fix theses....issues. Thanks for the review.
Is this a joke? It's not even complete.There's nothing mature about it either.
At least the controls work so it's somewhat playable.
In fact, this is a joke. I didn't want to make a good game. I was too lazy.
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