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netherleaf

24 Game Reviews

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Great graphics, okay music, many levels that are basically a series of boss battles, a story, various weapons and upgrades to unlock… it has everything I would normally want in a game. But it still doesn’t seem that good.
After playing for a while many problems became noticeable. For example, while there is some sort of story, it’s never mentioned again; beating a level only unlocks more levels and after beating all of them, there is nothing left to do. There is no conclusion, not even a small ‘you win’ message, making the game seem incomplete. If there is a reward for getting a perfect score in every level, there is no indication of it so I won’t bother.

The bosses look very impressive and have different attack patterns but in general, I just have to move left and right while shooting to beat them, as they ‘float’ around the stage. All stages look different but they have a similar layout. The resistances seem like an interesting feature, however they don’t make much of a difference other than forcing you to change weapons occasionally. The weapons all fire small projectiles in a straight line and all upgrades change the same stats.

It’s a rather fun game with lots of variety, even if the gameplay feels repetitive.

I’m not a big Mario fan but I enjoyed this game. The graphics are all probably taken from various Mario games, however they are integrated well. The screen always flashes before every battle and game over, which was quite annoying.
The story is what I would expect from a Mario game, it's actually one of its strongest points. The music is pretty good, with many different tracks for this relatively short game, I noticed some of them didn’t loop well though.
There isn’t much gameplay, in fact the only time you can move a character around is when Bowser first appears. I did find it funny that he will berate you if you go the wrong way. In battle, having to use the mouse to choose an attack was weird, especially since there was only one option available and the rest of the game is played with the arrow keys and spacebar. The only way to beat the second boss is to time your attacks perfectly, which may seem very difficult but all you actually have to do is mash the spacebar.
The little quiz on the loading screen was a nice addition.

A simple and addicting shooter. There is no story to this game. The graphics aren't very impressive but at least there is variety. The music is good and doesn't get annoying. There are also various levels and modes to try and many enemies and bosses, the final level even requires different strategies in order to win. The special didn't seem very useful to me. I get about 1000 coins by completing a level so it would probably take many hours to get all upgrades. However, they aren't necessary to beat the game.

I don't see what makes this a parody.
The graphics are white lines, and a few dots for stars and effects. The music isn't too annoying, but not that good either. There is no story and the only purpose of the game is to 'survive' while asteroids appear from different directions, with increasing speed. The only reason to keep playing would be to try and get the medals or a better score.

CoderTomato responds:

The game is a parody of 1979 Atari Asteroids game because the UFO resembles the UFO in the old Asteroids game which I assume you have never played. The game isn't meant to have a story because It is supposed to be a quick game which is mentioned in the smaller description. I am sorry that you were unable to get the kind of game you wanted. Thank you for reviewing.

The graphics are good, so is the music track that plays during the game. I'm not sure if it can be considered a game though. You just drag and drop parts in designated locations. It's okay if you want to keep a toddler busy for a few minutes, I suppose.

It's an okay point and click game, very simple but not too easy. The story is also simple and random, I gave 3 coconuts to a mermaid and a hut popped out of nowhere. The graphics aren't bad, except for some sort of film covering parts of the screen. The pouch that's basically your inventory looks too realistic for this game. While the game is not difficult, it will often force you to do things in a specific order. One of the potion's ingredients for example, the calendula flower, is right outside your house but will not appear until you light a fire inside and pour water in the cauldron, in this order.

For a game called Parking Fury, I was expecting something more intense, this is actually rather slow and relaxing. The graphics are indeed very good and realistic and so are the controls. There are a few music tracks that also go well with the game. The game itself is quite linear and always tells you exactly what to do next, but I don't consider this a problem. It has no story of course and I haven't played through the entire thing since I doubt the last levels are going to be all that different. I don't think it's the best game I've seen lately, but it's good at what it does. It has everything you would expect from a simple car parking simulator.

FreeS responds:

Thank you for your feedback!

It was funny and a bit difficult. Why am I collecting jewels while avoiding a decapitated head? Sometimes I could go through the car sprites and sometimes I got stuck. I was expecting more in the end other than just an empty 'you win' screen (at least that's what I assume 'ganaste' means).

FabioHildermann responds:

I'm working in the collision , and possibly put him a better ending , thanks for commenting !!

Very simple but fun, it kept my interest until the end. Almost all puzzles have a logical solution and they don't get too difficult or annoying.
I will also post a walkthrough in case anyone has trouble with it, but I suggest trying everything yourself first.

Level 1: Just click on the ball in the left area of the level, then immediately go up until you reach the blocked passage. Click on it to pass through along with the ball.

Level 2: Go to the round room with the square and click on it, it will show you the solution of the puzzle. Find the square on the bottom of the level and click on it until they become 4. Do the same for the circle (you need 2) and triangle (you need 3).

Level 3: You can click on the symbol on the upper part of the level to change the location of the spiked barrier. Go all the way down and left to find a rectangle that's actually the barrier that keeps the square above trapped. You can tell when it hits on it because the bumping sound is different and the rectangle moves a little. You have to click on it just before that happens. Now go up and change the placement of the spiked barrier, then click on the freed square and follow it to the exit.

Level 4: Click on the walls to make some rectangles appear, you have to click on all of them fast or they will return to their original position, each on a different timer. The order is: upper left, bottom left, bottom right, middle left, upper right. (you may find it easier to click on the middle left first, then the bottom right)

Level 5: Click on the circle until it fills the screen, then find an invisible triangle near the upper right of the screen and another near the bottom left (you can also move the mouse pointer around the screen, it should change if the area is clickable). After they form a line, find the circle around the bottom left of the screen and use the path it opens to move all the way down. If you go right you will find a square you have to click, but if you go left first you can see some moving white spikes. They are actually pointing at it. From the split path, go up and right to find more spikes. They are pointing up and left, towards the location of the next square you have to click, so go left and up to find it. The next is on the upper right corner of the level and the final one on the upper left. Follow it upwards until you reach a wall. To find the exit you have to move to the bottom left corner of the new area and from there, move up once and click on the left wall (You can also find a map near the upper left corner of the level).
For the final puzzle, you will have to click on the squares when they stop moving (they will make a different sound). The location will always be the same so you can easily beat the level by memorizing them: The first square will stop near the bottom left corner of the screen. The 2nd up and left of the first. The third left and a bit up of the first. The 4th near the upper right corner of the screen and the 5th up and a bit left of the 3rd.

The intro looked very promising so when I started the first level I was in for a disappointment. It’s a simple and repetitive platformer with terrible hitboxes. The backgrounds were probably the best part of the levels, my favorites were the one on the last level and the one with the skyscrapers and my least favorite was the 2nd (water?) level. The dizzying part was just awful, might as well add a seizure warning, at least it was easy so I didn’t have to look at it. During a mid cutscene, it took me some time to figure out I had to click on the letters to proceed, since I got no instructions and the intro before had played on its own.
The music was okay, can't say I liked or disliked it. There is only one type of enemies (I have no idea what those things are) that will kill you on one hit as soon as you get close to them. It was really frustrating to go through a level and suddenly get sent back to the beginning when I could clearly see some distance between Lucario and the enemy. It makes him look like a real wimp made of glass.
I almost gave up on the final stage, it felt very slow and cheap. Then I get a cutscene saying Lucario killed the guy… except he didn’t! He was moving away just a second ago. Now, I don’t expect you to make your game as I would, but you can’t hype some guy as a final boss and then kill him off screen. This is a game and it’s supposed to be interactive. If you want Lucario to kill the dark figure then show it! And if for some reason you don’t want to, change the story so that he proves to be too strong and Lucario has to run away or something similar. Don’t make cutscenes that completely disregard gameplay.

2Mickennxtre68 responds:

Thanks for the feedback.

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